True Crime Streets of LA Reviews
True Crime Streets of LA Feature
- Take command to undercover task force to stop Chinese and Russian gangs
- Drive, fight and blast your way through a massive array of unpredictable missions
- martial arts, and an ask questions later arsenal, and improve skills as you progress
The missions given to you tend to involve shooting up or beating up (there is a big distinction between gun fighting and kung fu) a room full of bad guys, or simply have you racing against the clock in your car. In between, you can roam around and solve simple street crimes (mugging, car jackings, etc), or earn upgrades for your driving, shooting, and fighting abilities. The upgrade mechanism is important because while it's an entertaining way to add new gameplay elements several hours in, the early game leaves you with so few moves that the game is hard, or worse, boring. The game also features a Good-Cop/Bad-Cop karma system that rewards or punishes you for doing the right or wrong thing. Arrest criminals in non-lethal manner to get better endings, or terrorize the populace and have both citizens and police turn on you.
While it can be an entertaining take on the Grand Theft Auto genre, True Crime tends to suffer from hit and miss execution. For every compelling game element, there's another equally awful one. There are several mission types that are completely devoid of any fun, melee fighting favors button mashing even after the nearly-useless string of upgrades, and the controls and camera seem to work against you more often than for you. Ultimately, hardcore Grand Theft Auto fans and the infinitely patient may be in for a treat, but everyone else is advised to think twice about this game.--Jon "Safety Monkey" Grover
Pros:
- Variety of mission types keeps game from getting overly repetitive
- Karma system and plenty of alternate cinematics add to replay value
- Excellent voice work and above average graphics
- Controls feel sloppy and the camera will make you want to punch out your TV
- Certain mission-types are just plain boring
- Melee fighting favors button mashing over thought-out, timed attacks
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